

#THE BANNER SAGA SERIES#
Their units are less straightforward, and rely on mastering a series of tricky mechanical and positional interactions to make the most of them. While the Rook / Alette army in the human capital is packed with tanks, archers, and damage-dealers that are easy enough to lead on the battlefield, the Ravens feels far trickier to command. The two armies you command in this game are very, very different. What this means is that focus-fire doesn’t work: You want to bleed enemy units without killing them so that the enemy has to burn moves on ineffective fighters, while the heavweights are stuck waiting for their turn.

It’s an order-of-operations tactics game where one side moves a character, and then the other side gets to move a character. While the Banner Saga games bear a superficial resemblance to XCOM, they unfold according to very different logic. Meanwhile, a hardened and semi-criminal ban of mercenaries called the Ravens have been press-ganged into a desperate mission to save the world. In the besieged human capital, on the edge of civil war, invasion, and magical apocalypse all at once, a group of refugees-turned-heroes are desperately trying to stave off collapse and the probable annihilation.

The Banner Saga 3 picks up only minutes or seconds after the last game ended, and continues the tactical RPG / visual novel adventures of two very different groups of characters. There’s such a weight of history between me and this cast of characters that as the losses started to pile up, I just couldn’t keep watching them get snuffed out because I said the wrong thing or, to be more accurate, because I kept acting as if Banner Saga 3 were a more uplifting and optimistic game than it really is. I’ve had four years to think about that too, and make my peace with my own version of Stoic’s tactical fantasy epic.
